THE ORIGINS OF ARTISAN I designed and introduced the Artisan Texture Collection in 2011 after being inspired by a magnificent Rococo mirror I came across whilst photographing a wedding at Cambridge's Anstey Hall. I was inspired by the way this mirror had started to lose its silver backing. The distressed effect had occurred naturally over many years and was incredibly beautiful. I wanted to create a series of Textures that drew on this inspiration as well as yielding stronger results than my previous collections at the time. This 'selfie' was snapped as a quick study. The central mirrors deteriorating surface was so bad it almost completely obscured my reflection, whilst the smaller mirror's on each side are clearer with marks appearing characteristically around the edges.
The above Textures: Silkscreen I | Silkscreen II & Tempera and Artisan II where specifically introduced into the Artisan collection to produce similar effects.
ARTISAN AND THE ARTIST I think it makes sense that if I'm going to design textures, that are meant to bring in surface qualities, that they're designed from original surface elements. This idea of transforming old and decaying surfaces into a digital formate is at the foundation of all my texture designs. In early 2011 I visited old village halls, churches and other run-down out-buildings to source the original photographs from which I produced the finished Artisan Texture Collection. This included studies of aged mirrors and scratched reflective surfaces. The full Artisan collection was finally ready and launched to the public on 20th September 2011.
INTRODUCING BLACK TEXTURES The Artistan Texture Collection was one of the first commercially available Texture Collections to introduce textures that were black in colour. When I designed these new textures I drew on my extensive understanding of how colour or tone effects the performance of a texture once blended. There is a whole section in my book, Art Beyond the Lens, Working with Digital Textures, about this, but for now let's just say there is more to it than just creating or removing a Textures colour. Black textures enable almost white images to be textured via the Screen or Soft Light blend modes. The Screen blend mode almost dissolves all the black tones leaving just the lighter, white marks. Soft Light on the other hand can be used to pull back overall brightness and reduce over exposure. See examples 1-4 below.
TAKING A CLOSER LOOK The use of either Screen or SoftLight Blend modes depends on your personal preference and creative choices. There is no right or wrong, each method offers different results. Above from top left: Break II, Etched I, Chalkboard I , Crayon Dark, Framed II, Silkscreen II.
1) Top left: the original image.
2) Top right: Blended with Screen 100%
3) Bottom left: Blended with Soft Light 100%.
4) Bottom right: Blended with Soft Light 100%. Then the original image, underneath the textured layer, is lightened and the darks pulled in using a simple Levels adjustment. This adjustment isn't done to the Texture but the image itself.
The examples below illustrate all three methods on the same image using three of the above black Artisan textures.
Example 1) Textured with Artisan | Etched I
Example 2) Textured with Artisan | Chalkboard I
Example 3) Textured with Artisan | Silkscreen II
Example 4) Textures Silkscreen II and Framed II
In this final example you can see how these two black Textures have yielded altogether different results. It's quite incredible how these Textures are so effective even when simply overlaid, blended with Soft Light and reduced to slightly below 50% for each one.
ON THE LIGHTER SIDE OF DARKNESS Whilst dark, black textures, offer a wonderful way off adding in light delicate marks, lighter textures offer a more traditional look. Although pale in their colouring these textures add in dark marks and intense scratches. Below is a selection of some of Artisans lightest Textures and then in the same order overlaid and blended using Soft Light at 100% over the same image.
Artisan Textures: Artist III, Scratch I, Litho II, Etched II, Studio III, Gallery.
Below is an example of these Textures used on the same image, and blended with Soft Light at 100%. Obviously I've left the opacity at 100% so that you can clearly see the textures effects. If I was going on to finish texturing this image I would remove and reduce the opacity of the overall Texture to suit my preferences.
DARK EQUALS LIGHT AND VICE VERSA When you look at Textures in their raw formate it can be hard to understand how they will transform when blended. Blend modes work on the marriage between the tonal range of both the image and the texture so a dark image with a light texture and a light image with a dark texture will always yield very different results.
I hope this has been helpful and gives you a better understanding that textures cannot be judged by their raw appearance. Sx